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official_ita3d RT @MTBS3D: Open Source vs. Open Standard, an important distinction. @UploadVR @official_ita3d #VR http://t.co/l9Eh9nFO3N http://t.co/KiXJ5
official_ita3d RT @MTBS3D: Randi Zuckerberg keynote address from @theBigSummit is online! #BigSummit #VR #VirtualReality http://t.co/4RYUkhSAfv http://t.c…
official_ita3d RT @randizuckerberg: Excited to be keynoting at Miami's 1st #VirtualReality Conference - #BIGSummit @theBigSummit http://t.co/Loffr6U8Sq
official_ita3d RT @MTBS3D: MTBS is in South Beach for @theBigSummit, Miami's first ever #VirtualReality conference! #BigSummit #CEEK #VR http://t.co/5hjj
official_ita3d RT @MTBS3D: MTBS interview w/ @SulonTech at @intlCES about their Cortex HMD! #CES2015 #VR #VirtualReality http://t.co/os0xIJEGnX http://t.c…
official_ita3d RT @Robertsmania: Interviews from last week are starting to get posted @MTBS3D #CES2015 http://t.co/1I86wkYXXA http://t.co/g7nmzm2Lzf
official_ita3d RT @FeelThree: @MTBS3D Pre-Kickstarter raffle @ http://t.co/17TFLKPG6R to win 2 cool VR Motion Simulators&shipping http://t.co/6KU0KCaLKt p…
official_ita3d RT @MTBS3D: .@ImmersiONVRelia awarded best of @intlCES & our #CES interview with CEO, Manuel R. Gutierrez Novelo! @TDVision #VR http://t.c…
official_ita3d RT @MTBS3D: RT “@VRGLASS: @MTBS3D @intlCES We are Crowdfunding. Can you help us by retweet? http://t.co/lq0LWgG3rR
official_ita3d RT @MTBS3D: Neil's wife is insanely jealous! MTBS goes shoe shopping w/ @sixensemotion at @intlCES! #sixensestem #VR #CES2015 http://t.co/P
official_ita3d RT @MarySpio: Immersive Technology Alliance Gets Ready to Standardize Virtual Reality #virtualreality http://t.co/0CJICf3R46 @GetImmersed
official_ita3d RT @Robertsmania: Cool HMD and controller stuff with Immersion VRELIA #CES2015 @MTBS3D http://t.co/QJkTtHtPN7
official_ita3d RT @ImmersiONVRelia: Talk about a good start! Neil from @MTBS3D @official_ita3d just kicked off Day 3 of #CES2015 LVCC South Hall 25211 htt…
official_ita3d RT @tomshardware: The Immersive Technology Alliance Aims To Standardize The Virtual Reality Industry - http://t.co/DhUXmTfcVo
official_ita3d Nvidia, AMD and Siliconarts all on the same panel! @GetImmersed #immersed #VR http://t.co/WsyPpPU209

ITA Events Calendar

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The Immersive Technology Alliance to Launch at Game Developers Conference

Non-profit organization represents and grows Augmented Reality, Virtual Reality, 3D and Gesture markets.

San Francisco, CA. (Mar 13, 2014) – Originally founded in 2009, The Stereoscopic 3D Gaming Alliance has been formally renamed the The Immersive Technology Alliance (The ITA) and has an expanded mandate to effectively meet the needs of the newly established Augmented Reality (AR), Virtual Reality (VR), stereoscopic 3D and gesture industries. With special thanks to The Khronos Group and The PC Gaming Alliance (PCGA), The Immersive Technology Alliance is being launched at Game Developers Conference in a private session on March 18, 2014 at 9:15AM.

The alliance features such names as Technical Illusions, Electronic Arts, Epson, Virtuix, I'm in VR, Nanoveu, Gameface Labs, Vrelia, The University of Ontario Institute of Technology, Panasonic, Avegant, YEI Technology, and countless more. Meeting attendees will see exclusive presentations from Technical Illusions, The Game Creators, Survios, YEI Technology, I'm in VR, Epson, and more! Exciting tech demos will be on-hand as well.

Jeri Ellsworth, President and Co-Founder of Technical Illusions, commented, "In this rapidly expanding industry of augmented and virtual reality displays, and other immersive technologies, great communication and collaboration among technology leaders is valuable. We're proud to participate in The ITA as a founding member, and contribute our thought leadership to the group. We are revolutionizing the way people interact with and display their digital graphics, and we look forward to working with the alliance to bring more awareness to immersive products like castAR."

The goal of the alliance is to foster a vibrant and diverse industry that content makers can support on a wide scale. Accomplishing this goal requires commercial success, industry diversity, great content, compatibility, and a growing consumer base through joint education and outreach.

"Our team of experts has been developing VR for many years, and are committed to extending immersive technologies to a wide audience. Our MiddleVR plug-in lets developers create VR content on any system, from consumer to high-end. We are bringing the ITA our experience and energy to help drive this industry on a wide scale," said Sebastien Kuntz, CEO of I'm in VR.

"With the lines blurring between PC and mobile, organizations like the Khronos Group and PCGA are growing increasingly important. The launch of the ITA is just another example of their positive influence," said Neil Schneider, Executive Director, The ITA.

How to Get Involved with ITA

GDC Meeting

Press and game developers are encouraged to email This email address is being protected from spambots. You need JavaScript enabled to view it. to attend. Please email contact details and business title. Space is very limited and confirmation from The ITA is required for entry. The meeting takes place in NDA Room 262 in the West Mezzanine.

Mixer

The ITA is also proud to support the catered VR Mixer taking place Thursday, March 20th from 6:30PM to 10:30PM at 50 Mason Social House in San Francisco. Organized by the Silicon Valley VR and San Francisco VR Meet-up groups, this promises to be a lot of fun.

"We're witnessing a new generation of incredibly immersive technologies combined with massive excitement for their potential. The ITA is an important step towards ensuring a collaborative and prosperous future for the industry," said Matt Sonic, co-organizer of the VR Mixer.

For more information visit:

The Immersive Technology Alliance: http://www.ita3D.com
VR Mixer: http://www.vrmixer.com

Media Contact:

Carol Warren
Crew Communications
Tel. 714-890-4500
Email: This email address is being protected from spambots. You need JavaScript enabled to view it.

(C)2014 The Immersive Technology Alliance.  All rights reserved.  Specifications are subject to change without notice.  All other trademarks are the property of their respective companies.